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下了一个版本,只要隔档就会卡死

#PVF_File
[name2]
`The Guard`
[purchase cost]
20
[/purchase cost]
[required level]
5
[required level range]
5
[type]
`[active]`
[skill class]
1
[maximum level]
50
[growtype maximum level]
555555
[skill fitness growtype]
01234
[/skill fitness growtype]
[icon]
`Character/Swordman/Effect/SkillIcon.img`24
`Character/Swordman/Effect/SkillIcon.img`25
[command]
{6=`(DOWN)`}
{8=`,`}
{6=`(DOWN)`}
{8=`,`}
{6=`(ATTACK)`}
[/command]
[command key explain]
`操作指令 : ↓↓ + X`
[dungeon]
[cool time]
20002000
[consume MP]
34
[static data]
5004001004003000
[/static data]
[level info]
5
200200401510
250180502020
300160602530
350140703040
400120803550
450100804060
50080804570
55060805080
60040805590
650208060100
70008065100
70008070100
70008075100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
70008080100
79008080100
79508080100
80108080100
80708080100
81308080100
81808080100
82408080100
83008080100
83508080100
84108080100
84708080100
85208080100
85808080100
86408080100
86908080100
87508080100
88108080100
88608080100
89208080100
89808080100
[/level info]
[/dungeon]
[pvp]
[/pvp]
[death tower]
[/death tower]
[warroom]
[/warroom]
[name]
`格挡`
[explain]
`吸收来自前方的攻击伤害, [格挡]施放状态下被攻击, 会被击退一定距离和时间。
按住技能键可以持续[格挡]动作, 且MP只在[格挡]开始时消耗一次。`
[basic explain]
`吸收来自前方的攻击伤害。`
[level property]
199
`吸收物理伤害 : <int>%%
吸收魔法伤害 : <int>%%
被击退的时间 : <float2>秒`
-121.0
-131.0
-110.001
[/level property]
[feature skill index]
163
哪里出了问题
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jimmyzhang0 楼主 2024-5-12 09:49:42 显示全部楼层
#PVF_File
[name]
`格挡的冲击波`
[floating height]
1
[layer]
`[normal]`
[pass type]
`[pass all]`
[piercing power]
1000
[basic motion]
`Animation/GuardWave.ani`
[attack info]
`AttackInfo/GuardWave.atk`
[add object effect]
`Animation/GuardWaveDust.ani`1
[/add object effect]
[object destroy condition]
`[destroy condition]`
`[on end of animation]`
[/object destroy condition]
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