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0.2.22发布:后效模拟

Armour Overlay Penetration Simulations
Clicking in the armour overlay will now simulate a shell impact from your current view and visualize it.
单击装甲视角下的车体现在会模拟一颗砲籽从你的视角击中车体了
This lets you see exactly how the damage model works and iterate on your armour layouts in response. In addition, this lets you provide much more useful feedback, speeding up development of the new damage model.
这样你就可以看到你的车到底怎么着火/爆弹药架的。此外,这样你就可以发回更多有用的回馈,来加速hamish的新伤害模型改动
0.2.22发布:后效模拟-1.jpg
Shell settings can be configured in the new armour overlay config, updating the previously-ran simulation with any changes.
按3打开装甲视角然后在右下角找到小箭头打开穿深和口径选项
Additions
Added an overlay config panel, accessible by clicking the arrow to the right of the overlay buttons.
Added armour overlay penetration simulations.
以上两句就是讲这个的,不翻

Added a selection filter in the exterior overlay config. Allows you to toggle which types of parts are selectable.
Added a visibility filter in the interior overlay config. Allows you to control which types of parts are seethrough (making them unselectable).
同样是那个右下角小箭头,1视角和2视角可以分别勾选什么东西能被选中/能被看见,举个例子就是2.0超大选中范围天线惨剧将不再发生
Fixes
Fixed incorrect energy conservation in the 0.2 damage model. Results in less remAIning penetration after a shell has goes though a plate.
修复了砲籽的异常能量守恒,现在击穿之后砲籽动能会减弱了
Fixed rare case of shells/spalling teleporting through plates (quantum-tunnelling unrelated).
修复了罕见的砲籽和崩落碎片直接跳过装甲面的问题(和量子隧穿无关)
还挺幽默啊hamish
Improved spalling direction calculation. Fixing spall directions grouping together when shooting the vehicle from behind.
优化了崩落碎片方向计算,修复了砲籽从车尾打进之后的碎片方向
Fixed visual effects appearing in unexpected places when moving the camera.
修复了视角出现在意外位置的视觉效果(没懂

In Dunes, tracks now throw off sand instead of mud.
现在玩沙丘履带掉出来的是沙子而不是泥了
Fixed 0.2.21.4 instability when exiting the editor after duplicating parts or modifying roadwheel/roller numbers.
修复了0.2.21.4在复制零件或修改负重轮/托带轮编号后退出编辑器时的不稳定
Fixed 0.2.21.4 deleting parts created through the duplicate and drag action when exiting the editor.
修复了退出编辑器时候通过复制和alt拖动制造的parts会被删除的问题

Changes
Vehicle editor GUI tweaks.
懒得翻

Halved dirt intensity on downward facing surfaces.
现在车体下表面泥巴数量减半
Increased flameout effect intensity.
熄火效果增强,但是我不熄火,所以没得对比

Wheel mount array interleaved/grouped/uniform spacing is now clearer and doesn't hide options from you.
调整负重轮前后间隔的那几个选项优化了
The remaining tasks before 0.2 is feature complete and at feature parity with 0.127, in order of highest priority:
接下来新功能就结束更新了,剩下的都是把0.127的功能复现出来,按照优先级排序

Custom battles
自定义战斗
Improved freeform selection tools
升级自由选择工具
Saving and loading of individual parts
独立零件的保存和加载(应该是意味着套头奇美拉都可以回来了,什么amx13霞飞这种,烟雾和爆反应该也回来了)
Radios, bot orders and formations
bot指令,别送

Turret and part decoupling
炮塔和零件解耦(分离?没懂)
The scenarios will be returning over time when their respective tech is updated.
接下来这些会慢慢回归
After that, 0.2 enters beta. The beta will only receive fixes and iterations on existing features.
之后0.2就进入beta测试,beta测试就只修bug,不会有新功能了
- Hamish
——全世界最normal的tank
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大神点评(6)

艾的民 楼主 6 小时前 显示全部楼层
0.2.22发布:后效模拟-1.jpg
怎么变成装甲空间内部弹跳了
0.2.22发布:后效模拟-2.jpg
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好好好,这下终于可以看看手搓复合装甲效果究竟如何了
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不更双稳和新弹药也是只能搓二战老东西
0.2.22发布:后效模拟-1.png
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幽默,这间隙装甲越薄越抗穿
0.2.22发布:后效模拟-1.png

0.2.22发布:后效模拟-2.jpg

0.2.22发布:后效模拟-3.jpg
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逆天,齿轮雷霆启动
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防护分析
0.2.22发布:后效模拟-1.png

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