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【分享】 Eden v0.0.4-rc3 已于今天正式更新发布!

Eden v0.0.4-rc3
Latest crueter released this 15 hours ago
v0.0.4-rc3
Changelog
This release has been focused on fixing overall regressions found since 0.0.3, in tandem to prepare for a full 0.0.4. We hope to offer users a more stable experience with this new release candidate.
As always, clear your shader caches as the vulkan pipeline parameters continues to change.
Critical
Experimental support for firmware versions 21.x is now available.
Most software applets work as expected, but like 20.x, the home menu is currently missing game icons.
Universal
Reduce SPSC/MPSC queue contention, increases performance for various games
Mileage may vary, on tested hardware games could get up to 10 FPS extra
Translations have been updated
Fixed performance regressions (stuttering) found in Tears of the Kingdom
Renderer
Fix SURED() having inappropriate behaviour for certain decoding fields
Fixed Ninja Gaiden: Ragebound black screen during the 4-1 boss fight.
Improved Pokemon: Legends Z-A graphical bugs
Enabling Extended Dynamic State and disabling Vertex Input Dynamic State is recommended to avoid vertex explosions.
Flickering and invisible objects may still be present.
Fixed flipped screen in 20xx
Desktop
Working MinGW (Windows) builds for arm64 are now available.
This primarily targets Snapdragon X laptops.
Fixed several issues with Ryujinx save data linking.
Attempting a "From Eden" link and saving on Ryujinx would destroy the link.
Windows would often fail to create a link at all, especially if the path contained spaces.
Prior link detection was unreliable.
Fixed several issues with the orphaned profile detector.
A bunch of extra zeroes would appear in the "good" profiles list
Automatically-created profiles for games like Smash Ultimate and Factorio were included in the "bad" profile list.
Fixed a bug on POSIX where the app would immediately crash in scenarios where USER was unset.
Android
Fixes crashes on Ender Magnolia and UE4 games introduced by defered allocations
UE4 games should be more stable
Remove ScopedJitExecutor; fixes crashes in Assasins Creed 3
Scoped JIT sucks and will hopefully never be brought up ever again
Custom CPU Ticks can now have its value typed in manually.
Setting to manually set app language
Fixed carousel view occasionally clipping out of the bottom of the screen.
Added a system information dialog
Contains CPU, GPU, system, etc. info
Shader cache is now wiped whenever the GPU driver is changed.
Internal
MinGW and macOS builds are now fully static.
macOS now only contains its MoltenVK dependency, whereas MinGW builds are self-contained executables.
Fix FFmpeg annoyances for Solaris and BSD
Reduce code duplication on shader_recompiler
Provide fallbacks for platforms without atomic 128 bit swaps
Fix formatting for big endian targets
Builds
MSVC/arm64 builds have been retired, and replaced with MinGW/arm64 builds. Additionally, all MSVC PGO builds have been removed due to a lack of performance gain, and are replaced by MinGW PGO builds.
TL;DR
Again these changelogs aren't that long, but for the sake of briefness:
Fixes for Pokemon ZA on AMD
Fixes for Ender Magnolia on Android and other UE4 games
Fixes for regressions from 0.0.4-rc1 and 0.0.4-rc2
Initial Firmware 21 support
Windows on ARM support
Packages
Android Antutu builds can be found here.
Linux
Linux packages are distributed via AppImage.
zsync files are provided for easier updating, such as via
AM.
Build Type GCC PGO Notes
amd64 GCC (zsync) PGO (zsync)
Legacy amd64 GCC (zsync) PGO (zsync) Pre-Ryzen or Haswell CPUs (expect sadness)
Steam Deck GCC (zsync) PGO (zsync) Zen 2, with additional patches for SteamOS
ROG Ally X GCC (zsync) PGO (zsync) Zen 4
aarch64 GCC (zsync) PGO (zsync)
Debian/Ubuntu
Debian/Ubuntu targets are .deb files, which can be installed via sudo dpkg -i <package>.deb.
Target amd64 aarch64 Notes
Ubuntu 24.04 amd64 aarch64 Not compatible with Ubuntu 25.04 or later
Debian 12 amd64 aarch64 Drivers may be old
Debian 13 amd64 aarch64
Windows
Windows packages are in-place zip files. Setup files are soon to come.
Note that arm64 builds are experimental.
Compiler amd64 arm64 Notes
MSVC amd64
MinGW amd64 arm64 May have additional bugs/glitches
MinGW PGO amd64 arm64
Android
For more spoofed package name builds, see here
Build Description
Android Standard Single APK for all supported Android devices (most users should use this)
Android Optimized For any Android device that has Frame Generation or any other per-device feature
Android Legacy For Adreno A6xx and other older GPUs
macOS
macOS comes in a tarballed app. These builds are currently experimental, and you should expect major graphical glitches and crashes.
In order to run the app, you may need to go to System Settings -> Privacy & Security -> Security -> Allow untrusted app.
File Description
macOS For Apple Silicon (M1, M2, etc)
Source
Contains all source code, submodules, and CPM cache at the time of release.
This can be extracted with tar xf Eden-Source-v0.0.4-rc3.tar.zst.
File Description
tar.zst Source as a zstd-compressed tarball (Windows: use Git Bash or MSYS2)
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大神点评(13)

KennethsiP 楼主 前天 14:48 显示全部楼层
已相应更新,相关下载参见本吧置顶贴。
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KennethsiP 楼主 前天 14:49 显示全部楼层
关键更新点:
正式支持21。0。0固件密钥
PLZA 修复AMD显卡问题。
王国之泪渲染问题修复。。。
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这版本还行 晚上9点多下载了。装了21的固件 玩宝可梦az 到0点 不开金手指的情况下。只遇到了一次手柄失效的情况。花屏遇到了一次,传送到其它地方再传回来就好了。没有像龙神那样闪退崩溃。
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PC有中文版就好了
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Johnson 前天 14:51 显示全部楼层
还是没有修复加载多几个mod后,系统自己乱开关mod的问题
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不知道手机版能正常打开za没有
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支持一下,周末发现Eden0.0.3版本之前的加入的游戏都打不开了
【分享】 Eden v0.0.4-rc3 已于今天正式更新发布!-1.png 回头下004的试一下
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下载好多版本edua模拟器 玩宝可梦za 手机卡死自动重启
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能修复金手指单独开关就好了。
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下载哪里下载
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下哪个版本啊……win版有好多个…
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eden稳的一笔,配上小黄鸭爽死了
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感谢吧主分享,原来在RP5用003玩旷野之息只能打四个神殿就崩溃,前几天用004玩已经可以开三个地图了,到后期有一定卡顿,需要清理数据,但是提升真的很多
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