Eden v0.0.4-rc3
Latest crueter released this 15 hours ago
v0.0.4-rc3
Changelog
This release has been focused on fixing overall regressions found since 0.0.3, in tandem to prepare for a full 0.0.4. We hope to offer users a more stable experience with this new release candidate.
As always, clear your shader caches as the vulkan pipeline parameters continues to change.
Critical
Experimental support for firmware versions 21.x is now available.
Most software applets work as expected, but like 20.x, the home menu is currently missing game icons.
Universal
Reduce SPSC/MPSC queue contention, increases performance for various games
Mileage may vary, on tested hardware games could get up to 10 FPS extra
Translations have been updated
Fixed performance regressions (stuttering) found in Tears of the Kingdom
Renderer
Fix SURED() having inappropriate behaviour for certain decoding fields
Fixed Ninja Gaiden: Ragebound black screen during the 4-1 boss fight.
Improved Pokemon: Legends Z-A graphical bugs
Enabling Extended Dynamic State and disabling Vertex Input Dynamic State is recommended to avoid vertex explosions.
Flickering and invisible objects may still be present.
Fixed flipped screen in 20xx
Desktop
Working MinGW (Windows) builds for arm64 are now available.
This primarily targets Snapdragon X laptops.
Fixed several issues with Ryujinx save data linking.
Attempting a "From Eden" link and saving on Ryujinx would destroy the link.
Windows would often fail to create a link at all, especially if the path contained spaces.
Prior link detection was unreliable.
Fixed several issues with the orphaned profile detector.
A bunch of extra zeroes would appear in the "good" profiles list
Automatically-created profiles for games like Smash Ultimate and Factorio were included in the "bad" profile list.
Fixed a bug on POSIX where the app would immediately crash in scenarios where USER was unset.
Android
Fixes crashes on Ender Magnolia and UE4 games introduced by defered allocations
UE4 games should be more stable
Remove ScopedJitExecutor; fixes crashes in Assasins Creed 3
Scoped JIT sucks and will hopefully never be brought up ever again
Custom CPU Ticks can now have its value typed in manually.
Setting to manually set app language
Fixed carousel view occasionally clipping out of the bottom of the screen.
Added a system information dialog
Contains CPU, GPU, system, etc. info
Shader cache is now wiped whenever the GPU driver is changed.
Internal
MinGW and macOS builds are now fully static.
macOS now only contains its MoltenVK dependency, whereas MinGW builds are self-contained executables.
Fix FFmpeg annoyances for Solaris and BSD
Reduce code duplication on shader_recompiler
Provide fallbacks for platforms without atomic 128 bit swaps
Fix formatting for big endian targets
Builds
MSVC/arm64 builds have been retired, and replaced with MinGW/arm64 builds. Additionally, all MSVC PGO builds have been removed due to a lack of performance gain, and are replaced by MinGW PGO builds.
TL;DR
Again these changelogs aren't that long, but for the sake of briefness:
Fixes for Pokemon ZA on AMD
Fixes for Ender Magnolia on Android and other UE4 games
Fixes for regressions from 0.0.4-rc1 and 0.0.4-rc2
Initial Firmware 21 support
Windows on ARM support
Packages
Android Antutu builds can be found here.
Linux
Linux packages are distributed via AppImage.
zsync files are provided for easier updating, such as via
AM.
Build Type GCC PGO Notes
amd64 GCC (zsync) PGO (zsync)
Legacy amd64 GCC (zsync) PGO (zsync) Pre-Ryzen or Haswell CPUs (expect sadness)
Steam Deck GCC (zsync) PGO (zsync) Zen 2, with additional patches for SteamOS
ROG Ally X GCC (zsync) PGO (zsync) Zen 4
aarch64 GCC (zsync) PGO (zsync)
Debian/Ubuntu
Debian/Ubuntu targets are .deb files, which can be installed via sudo dpkg -i <package>.deb.
Target amd64 aarch64 Notes
Ubuntu 24.04 amd64 aarch64 Not compatible with Ubuntu 25.04 or later
Debian 12 amd64 aarch64 Drivers may be old
Debian 13 amd64 aarch64
Windows
Windows packages are in-place zip files. Setup files are soon to come.
Note that arm64 builds are experimental.
Compiler amd64 arm64 Notes
MSVC amd64
MinGW amd64 arm64 May have additional bugs/glitches
MinGW PGO amd64 arm64
Android
For more spoofed package name builds, see here
Build Description
Android Standard Single APK for all supported Android devices (most users should use this)
Android Optimized For any Android device that has Frame Generation or any other per-device feature
Android Legacy For Adreno A6xx and other older GPUs
macOS
macOS comes in a tarballed app. These builds are currently experimental, and you should expect major graphical glitches and crashes.
In order to run the app, you may need to go to System Settings -> Privacy & Security -> Security -> Allow untrusted app.
File Description
macOS For Apple Silicon (M1, M2, etc)
Source
Contains all source code, submodules, and CPM cache at the time of release.
This can be extracted with tar xf Eden-Source-v0.0.4-rc3.tar.zst.
File Description
tar.zst Source as a zstd-compressed tarball (Windows: use Git Bash or MSYS2) |