Changes - Story & General
5.1 nighttime invasion changes:
On easy and normal, the sun spider’s stun duration has been reduced to 2.5s (down from 5s) and damage reduced to 5 (down from 8)
On easy and normal, the sun spider’s confuse duration has been reduced to 2s (down from 4s) and damage reduced to 4 (down from 7)
On easy and normal, the giant African centipede’s venom pool damage per tick reduced to 4 (down from 8) and initial target damage reduced to 200 (down from 400)
On easy and normal, the giant African centipede’s body slam area of effect reduced to 200 (down from 300), damage reduced to 30 (down from 40)
On easy to extreme, the emperor scorpion’s attack damage reduced to 20 / 20 / 35 / 40 / 45 (down from 45 on all difficulties)
On easy and normal, the emperor scorpion’s stun has been reduced to 1s (down from 2) and confuse reduced to 2.5s (down from 5)
In 5.2, extra soldier tiles reduced on easier difficulties to 5 / 3 / 1 / 0 / 0 (down from 7 / 4 / 1 / 0 / 0)
In 5.2, casualties required for victory increased on easier difficulties to 120 / 135 / 150 / 150 / 150 (up from 100 / 125 / 150 / 150 / 150)
In 5.3 challenge mode:
The challenge scorpion now maintains its health between days but heals 10% life each day
The challenge scorpion no longer gets its abilities back when it respawns or moves underground (abilities that happen at 25%, 50% and 75% health)
The challenge scorpion will no longer attempt to walk away when it performs a ground thump
The challenge scorpion will only run away if engaged underground; if on the surface it will continue to fight so long as there are enemies to fight
The challenge scorpion now only escapes when termite sun damage is in progress
In 4.1 New Game Plus, enemy colonies now receive more food storage at the start of the game and more workers (based on how high NGP is set). The little black ant colony also gets more starting resources
Matabele anaesthetist revival time reduced to 7s (down from 10s)
Increased range of fire ant’s Last Laugh ability to 300 (up from 200)
Mounted creatures are thrown off when a large creature starts to move through a nest exit
Changed final objective in 1.2 Subjugation to say raid instead of wave
Added an extra harvesting slot on woodlice for faster food collection
Stink ants can no longer climb smaller climbable creatures
变化 - 故事与一般
5.1 夜间入侵改动:
在简单和普通模式下,太阳蜘蛛的眩晕时间从 5 秒减少到 2.5 秒,伤害从 8 秒减少到 5 秒
在简单和普通模式下,太阳蜘蛛的困惑持续时间从 4 秒减少到 2 秒,伤害从 7 秒减少到 4 秒
在 Easy and Normal 中,巨型非洲蜈蚣的毒液池伤害从之前的 8 点降低到 4 点,初始目标伤害从 400 点降低到 200 点
在 easy and normal 中,巨型非洲蜈蚣的身体猛击范围从 300 减少到 200,伤害从 40 减少到 30
在易到极时,帝王蝎子的攻击力降低到 20 / 20 / 35 / 40 / 45(所有难度为 45)
在简单和普通模式下,帝王蝎子的眩晕从 2 秒减少到 1 秒,困惑减少到 2.5 秒(从 5 减少)
在 5.2 中,难度较简单的额外士兵图块减少到 5 / 3 / 1 / 0 / 0(从 7 / 4 / 1 / 0 / 0 下降)
在 5.2 中,胜利所需的伤亡人数在较简单的难度下增加到 120 / 135 / 150 / 150 / 150 / 150 (从 100 / 125 / 150 / 150 / 150 / 150 增加到)
在 5.3 挑战模式中:
挑战蝎子现在在几天之间保持生命值,但每天恢复 10% 的生命
挑战蝎子在重生或移动到地下时不再恢复其技能(技能发生在 25%、50% 和 75% 生命值时)
挑战 scorpion 在进行地面重击时不再试图走开
挑战蝎子只有在地下交战时才会逃跑;如果从表面上看,只要有敌人可以战斗,它就会继续战斗
挑战 scorpion 现在只有在白蚁阳光伤害正在进行时才能逃脱
在 4.1 New Game Plus 中,敌方据点现在在游戏开始时获得更多的食物储存和更多的工人(取决于 NGP 设置的高水平)。小黑蚁群也得到了更多的起始资源
Matabele 麻醉师复苏时间从 10 秒减少到 7 秒
火蚁的 Last Laugh 技能的范围从 200 增加到 300
当大型生物开始通过巢穴出口时,骑乘的生物会被甩开
将 1.2 征服中的最终目标更改为突袭而不是波次
在木虱上添加了一个额外的收割槽,以更快地收集食物
臭蚁不能再爬上更小的可攀爬生物 |