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12月23号steam地下蚁国更新

OUT NOW! Remix Mode + Custom Colonies + 2 New Custom Game MaPS + Achievements!Just in time for the holidays! This major update introduces a brand new arcade mode - Remix. With it, you can play just about any level in the game with just about any combination of colony members (ants and termites)! Want to know how bullet ants fare at raking in The Harvest? Go for it! How about sending trAItorous big-headed ants after their own kind in Cold Blood? The possibilities are practically endless.
现已推出!混合模式 + 自定义殖民地 + 2 张新的自定义游戏地图 + 成就!
正好赶上假期!此重大更新引入了全新的街机模式 - Remix。有了它,您可以使用几乎任何群体成员(蚂蚁和白蚁)组合来玩游戏中的几乎任何级别!想知道子弹蚁在 The Harvest 中耙地的表现如何吗?去做吧!在《冷血》中派出背叛的大头蚂蚁追逐自己的同类怎么样?可能性几乎是无穷无尽的。
You can also build custom colonies in custom games, using the same system. Just choose ‘custom’ from the species selection as you go through your game setup.
Speaking of custom games - there are also 2 new custom game maps to play, set in the heat of the savannah. Grasslands is specifically designed for Matabele vs termite scuffles, but of course any colonies can be played. Drive Them Back (custom game version) takes the same layout as the campaign level - this has been long-requested, and if the reception is good we might do more custom game versions of campaign levels in the future.
We have made some balance changes to creatures that will only affect custom games, since these generally have slightly different balance requirements to the campaign. All detailed below.
The final headline feature of this update is the long-awaited tier 5 achievements pack! We’ve added a whole bunch of new achievements, some easier and some more devious, for tier 5 and for tier 4 challenge modes. Achievements can now be attained in New Game Plus mode as well as the base story.
Full (and extensive) patch notes are at the bottom of this news post.
We hope you enjoy! As always, your support means everything to us. Thank you so much for playing Empires of the Undergrowth in our release year - we’ll see you next year for even more!
您还可以使用相同的系统在自定义游戏中构建自定义殖民地。只需在完成游戏设置时从物种选择中选择“自定义”即可。
说到自定义游戏 - 还有 2 个新的自定义游戏地图可供玩,设置在炎热的大草原上。Grasslands 专为 Matabele vs 白蚁混战而设计,但当然可以玩任何殖民地。Drive Them Back(自定义游戏版本)采用与活动级别相同的布局 - 这是期待已久的,如果反响良好,我们将来可能会制作更多活动级别的自定义游戏版本。
我们对生物进行了一些平衡性更改,这些更改只会影响自定义游戏,因为这些生物的平衡性要求通常与战役略有不同。全部详述如下。
本次更新的最后一个重头戏是期待已久的 5 级成就包!我们为 5 级和 4 级挑战模式添加了一大堆新成就,有些更容易,有些更狡猾。现在可以在 New Game Plus 模式以及基本故事中获得成就。
完整(和广泛)的补丁说明位于本新闻帖子的底部。
我们希望您喜欢!一如既往,您的支持对我们来说意味着一切。非常感谢您在我们的发布年玩 Empires of the Undergrowth - 我们明年再见!
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RobertLic 楼主 昨天 16:03 显示全部楼层
Headline Features
New game mode: Remix
Can play almost any level with almost any combination of ants or termites
Custom colonies will adopt the feeding habits of the selected queen
Accessed from the Arcade area of the main menu
Some combinations disallowed for technical reasons
New custom game feature: Custom Colonies
Allows colonies to contain virtually any ant or termite in the game
Can be selected in colony setup
Workers will match the queen
New custom game maps - Grasslands & Drive Them Back (custom game version)
If playing as termites, will spawn in mounds otherwise in regular nest entrances
Non-colony fodder termites will otherwise spawn from unoccupied mounds if Matabele ants are in play
Tier 5 & Tier 4 Challenge Mode Achievements
8 new achievement for tier 4 levels with challenge mode
45 new achievements for tier 5 levels
Can now be achieved and earned in New Game Plus
标题功能
新游戏模式:Remix
几乎可以玩任何级别,几乎任何蚂蚁或白蚁的组合
自定义蜂群将采用所选蜂王的摄食习惯
从主菜单的 Arcade 区域访问
由于技术原因,某些组合不允许
新的自定义游戏功能:自定义殖民地
允许蜂群包含游戏中的几乎任何蚂蚁或白蚁
可在菌落设置中选择
工人将匹配女王
新的自定义游戏地图 - Grasslands & Drive Them Back (自定义游戏版本)
如果扮演白蚁,则会在土堆中生成,否则会在常规的巢穴入口处生成
否则,如果 Matabele 蚂蚁在活动,非群落饲料白蚁将从空置的土丘中生成
Tier 5 & Tier 4挑战模式成就
8 个挑战模式的 4 级新成就
45 个 5 级新成就
现在可以在 New Game Plus 中实现和获得
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RobertLic 楼主 昨天 16:03 显示全部楼层
Changes - Story & General
5.1 nighttime invasion changes:
On easy and normal, the sun spider’s stun duration has been reduced to 2.5s (down from 5s) and damage reduced to 5 (down from 8)
On easy and normal, the sun spider’s confuse duration has been reduced to 2s (down from 4s) and damage reduced to 4 (down from 7)
On easy and normal, the giant African centipede’s venom pool damage per tick reduced to 4 (down from 8) and initial target damage reduced to 200 (down from 400)
On easy and normal, the giant African centipede’s body slam area of effect reduced to 200 (down from 300), damage reduced to 30 (down from 40)
On easy to extreme, the emperor scorpion’s attack damage reduced to 20 / 20 / 35 / 40 / 45 (down from 45 on all difficulties)
On easy and normal, the emperor scorpion’s stun has been reduced to 1s (down from 2) and confuse reduced to 2.5s (down from 5)
In 5.2, extra soldier tiles reduced on easier difficulties to 5 / 3 / 1 / 0 / 0 (down from 7 / 4 / 1 / 0 / 0)
In 5.2, casualties required for victory increased on easier difficulties to 120 / 135 / 150 / 150 / 150 (up from 100 / 125 / 150 / 150 / 150)
In 5.3 challenge mode:
The challenge scorpion now maintains its health between days but heals 10% life each day
The challenge scorpion no longer gets its abilities back when it respawns or moves underground (abilities that happen at 25%, 50% and 75% health)
The challenge scorpion will no longer attempt to walk away when it performs a ground thump
The challenge scorpion will only run away if engaged underground; if on the surface it will continue to fight so long as there are enemies to fight
The challenge scorpion now only escapes when termite sun damage is in progress
In 4.1 New Game Plus, enemy colonies now receive more food storage at the start of the game and more workers (based on how high NGP is set). The little black ant colony also gets more starting resources
Matabele anaesthetist revival time reduced to 7s (down from 10s)
Increased range of fire ant’s Last Laugh ability to 300 (up from 200)
Mounted creatures are thrown off when a large creature starts to move through a nest exit
Changed final objective in 1.2 Subjugation to say raid instead of wave
Added an extra harvesting slot on woodlice for faster food collection
Stink ants can no longer climb smaller climbable creatures
变化 - 故事与一般
5.1 夜间入侵改动:
在简单和普通模式下,太阳蜘蛛的眩晕时间从 5 秒减少到 2.5 秒,伤害从 8 秒减少到 5 秒
在简单和普通模式下,太阳蜘蛛的困惑持续时间从 4 秒减少到 2 秒,伤害从 7 秒减少到 4 秒
在 Easy and Normal 中,巨型非洲蜈蚣的毒液池伤害从之前的 8 点降低到 4 点,初始目标伤害从 400 点降低到 200 点
在 easy and normal 中,巨型非洲蜈蚣的身体猛击范围从 300 减少到 200,伤害从 40 减少到 30
在易到极时,帝王蝎子的攻击力降低到 20 / 20 / 35 / 40 / 45(所有难度为 45)
在简单和普通模式下,帝王蝎子的眩晕从 2 秒减少到 1 秒,困惑减少到 2.5 秒(从 5 减少)
在 5.2 中,难度较简单的额外士兵图块减少到 5 / 3 / 1 / 0 / 0(从 7 / 4 / 1 / 0 / 0 下降)
在 5.2 中,胜利所需的伤亡人数在较简单的难度下增加到 120 / 135 / 150 / 150 / 150 / 150 (从 100 / 125 / 150 / 150 / 150 / 150 增加到)
在 5.3 挑战模式中:
挑战蝎子现在在几天之间保持生命值,但每天恢复 10% 的生命
挑战蝎子在重生或移动到地下时不再恢复其技能(技能发生在 25%、50% 和 75% 生命值时)
挑战 scorpion 在进行地面重击时不再试图走开
挑战蝎子只有在地下交战时才会逃跑;如果从表面上看,只要有敌人可以战斗,它就会继续战斗
挑战 scorpion 现在只有在白蚁阳光伤害正在进行时才能逃脱
在 4.1 New Game Plus 中,敌方据点现在在游戏开始时获得更多的食物储存和更多的工人(取决于 NGP 设置的高水平)。小黑蚁群也得到了更多的起始资源
Matabele 麻醉师复苏时间从 10 秒减少到 7 秒
火蚁的 Last Laugh 技能的范围从 200 增加到 300
当大型生物开始通过巢穴出口时,骑乘的生物会被甩开
将 1.2 征服中的最终目标更改为突袭而不是波次
在木虱上添加了一个额外的收割槽,以更快地收集食物
臭蚁不能再爬上更小的可攀爬生物
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RobertLic 楼主 昨天 16:04 显示全部楼层
hanges - Custom Games ONLY
The following changes only apply to custom games. They are likely to be subject to further tweaking down the line, but the thought process here is that balance in custom games has different requirements to the campaign due to its increased variance.
Black ant soldier hatch cost reduced to 3 (down from 5)
Black ant soldiers take no more than 40 damage from a single attack
Black ants now have armour (0/1/2, up from 0/0/0)
Big-headed ant major soldiers have a new ability - adrenaline. This reduces damage taken by 60%, 20% increased movement speed and 80% increased attack speed for 20s (10m cooldown)
Big-headed ant major cost increased to 35 (up from 25) and egg hatch cost increased to 4 (up from 2)
Leafcutter media harvest quantities increased to 20 / 24 / 30 (up from 17 / 19 / 22)
Leafcutter media health reduced to 80 / 95 / 110 (down from 100 / 115 / 130)
Leafcutter media damage reduced to 4 / 5 / 6 (down from 4.5 / 6 / 7)
Leafcutter media build cost reduced to 65 (down from 80)
Leafcutter colonies will start with 200 fungus (up from 100)
Termite’s lignocellulose landmarks will now spawn 3 new nodes every 3m and will not despawn when empty
Limited lignocellulose nodes per landmark to 15
Increased time between termite spawns on the lignocellulose landmark (now every 6-30s, up from 4-20s)
If a lignocellulose landmark has no mulch, termites spawned to harvest from it will despawn
Fire ant Vigorous ability damage reduction buff is now 15% (down from 25%) in custom games
Large giant African mantis and large hermit crab will no longer invade nests
Earwig nymph should no longer invade nests
Earwig juvenile, earwig and alligatorback scorpion juvenile added as possible cavern creatures in custom games
AI colony queen workers are only sent out for the first 10m and return faster for smaller amounts of food. If harvesters are dead queen workers can go out again
Timid AI colonies are less likely to invade and will harass less frequently
Reduced AI colony food dropoff build priority (except for leafcutters and termites)
Increased chance that Matabele soldiers will be built in AI colonies
AI wood ant colonies make more melee tiles
AI ereptor colonies likely to make more balanced build choices, not always favouring larger ants
AI colonies receive damage reduction to patrols (differs based on cheat settings). This tapers off over time
AI little black ant, black ant and fire ant colonies will make more soldiers than they used to (unless they are docile)
Dead fish landmark replaced with map-appropriate large food sources
Large food source landmark will spawn opposing ants that are map-appropriate
Added Aloe Version of aphid plants for savannah custom games
更改 - 仅限自定义游戏
以下更改仅适用于自定义游戏。它们可能会在未来进行进一步调整,但这里的思考过程是,由于变化性增加,自定义游戏中的平衡性对战役有不同的要求。
黑蚂蚁士兵的孵化成本从 5 降低到 3 个(降低)
黑蚂蚁士兵从一次攻击中受到的伤害不超过 40 点
黑蚂蚁现在有盔甲(0/1/2,原来是 0/0/0)
大头蚂蚁大兵有了一个新能力——肾上腺素。这减少了 60% 受到的伤害,移动速度提高 20%,攻击速度提高 80%,持续 20 秒(10m 冷却时间)
大头蚁的主要成本从 25 增加到 35,蛋孵化成本从 2 增加到 4
切叶草培养基收获数量从 17 / 19 / 22 增加到 20 / 24 / 30
切叶者的媒体生命值降低到 80 / 95 / 110 (从 100 / 115 / 130 降低)
切叶者媒体伤害降低至 4 / 5 / 6 (原为 4.5 / 6 / 7)
切叶剂培养基构建成本降低到 65(之前为 80)
切叶菌落将从 200 个真菌开始(之前为 100 个)
白蚁的木质纤维素地标现在每 3 米会生成 3 个新节点,空时不会消失
将每个标志的木质纤维素节点限制为 15 个
增加了木质纤维素地标上白蚁生成的间隔时间(现在每 6-30 秒一次,之前为 4-20 秒)
如果木质纤维素地标没有覆盖物,则从中生成以收获的白蚁会消失
Fire Ant Vigorous 技能伤害减免增益现在在自定义游戏中为 15%(低于 25%)
大型巨型非洲螳螂和大型寄居蟹不会再侵入巢穴
耳螨若虫不应再侵入巢穴
在自定义游戏中添加了 Earwig juvenile、earwig 和 alligatorback scorpion juvenile 作为可能的洞穴生物
AI 殖民地蜂王工蜂只在前 10m 被派出,并更快地返回以获得少量的食物。如果收割机死了,蜂王工可以再次外出
胆小的 AI 群体不太可能入侵,骚扰频率也较低
降低了 AI 蚁群食物掉落的建造优先级(切叶刀和白蚁除外)
增加 Matabele 士兵在 AI 殖民地中建造的几率
AI 木蚁群制作更多近战图块
AI Ereptor 群落可能会做出更平衡的构建选择,并不总是偏爱体型
AI 据点在巡逻时受到伤害减免(根据作弊设置不同)。随着时间的推移,这种情况会逐渐减少
AI 小黑蚁、黑蚁和火蚁群会比以前培养更多的士兵(除非它们很温顺)
死鱼地标被替换为适合地图的大型食物来源
大型食物源地标会生成适合地图的敌对蚂蚁
为大草原定制游戏添加了芦荟版的蚜虫植物
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RobertLic 楼主 昨天 16:04 显示全部楼层
Other Changes
Achievements can now be completed on New Game Plus!
Hovering over achievement in the achievements menu will show the highest difficulty it was achieved on
The Nian Beast and Festive Spider levels can now be accessed at the appropriate times of year
Festive Spider now uses the same music as Hibernation
Festive Spider now uses the updated rotten log textures
It will now snow in the Festive Spider level!
Extra levels The Culling, The Culling 2, Tug Of War (1, 2 and 3) and Cramped will now use custom game stats rather than story stats
Environmental textures will now be more detailed due to an extra ambient occlusion pass allowing for deeper apparent recessing
Tile hover window now displays a message when tiles have been locked out
Graphical updates to Tug of War 3
Game engine updated to Unreal Engine 4.27 - please keep an eye out for any weirdness here
DLC menu added to the main menu in preparation for future content such as the Kickstarter reward (Myrmecia ereptor worker skin)
Updated the Slug Disco logo on the main menu
Many, many localisation updates
其他更改
现在可以在 New Game Plus 上完成成就!
将鼠标悬停在成就菜单中的成就上会显示达到的最高难度
Nian Beast 和 Festive Spider 关卡现在可以在一年中的适当时间访问
Festive Spider 现在使用与 Hibernation 相同的音乐
Festive Spider 现在使用更新的腐烂原木纹理
现在 Festive Spider 关卡会下雪了!
额外关卡 The Culling、The Culling 2、Tug Of War(1、2 和 3)和 Cramped 现在将使用自定义游戏统计数据,而不是故事统计数据
由于额外的环境光遮蔽通道允许更深的明显凹陷,环境纹理现在将更加详细
磁贴悬停窗口现在会在磁贴被锁定时显示一条消息
拔河 3 的图形更新
游戏引擎已更新至虚幻引擎 4.27 - 请留意此处的任何怪异之处
DLC 菜单添加到主菜单中,为未来内容做准备,例如 Kickstarter 奖励(Myrmecia ereptor工人皮肤)
更新了主菜单上的 Slug Disco 标志
很多很多的本地化更新
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RobertLic 楼主 昨天 16:05 显示全部楼层
Fixes & Optimisations
Fixed a bug where AI was sometimes unaware of underground invaders in freeplay
Bullet ant attack damage increases from minor improvements should now work against targets that are not executed by their attack
Fixed an issue that could cause Matabele ant medics to get stuck at the queen
Fixed an issue in The Culling 2 where floating seeds were not falling in a small section of the map
Fixed an issue that could cause resources to not count towards score in some levels
Fixed an issue with Imprisoned where termites sometimes could not path to where the water would be
Narrator in custom games should talk about termites more when they are fighting, rather than calling them ants
Fixed an issue where termite kings would be removed in custom games if landmarks are set to random
Fixed green lynx spiders being culled if they start climbing whilst in combat
Fixed a missing subtitle related to earwigs
Moved some unharvestable leaves in 3.2 to be reachable
The Other Foot progress bar will now only display its tooltip when visible
If the 5.3 challenge scorpion is killed on the surface its dialogue no longer plays on defeat (as it mentions being killed underground)
Can no longer click to enter an enemy nest if it is unopened
Down arrow will no longer show on enemy nests on hover if it is unopened
Assassin bugs will now despawn after 10s like other creatures in 5.1 and 5.2
Final objective in 1.2 Subjugation now marks as finished on victory
Wave spawn should now continue after play more is pressed in custom games
Prevented multiple versions of the hybrid fight sequence occurring
Fixed a crash related to creature climbing
Ants fighting titans when the titan dies are less likely to be automatically killed
Pheromone markers in enemy nests now respond to the smoke visual option
Prevented destructible barriers from being inspectable with the Inspect tool
Fixed an issue where two voice lines were showing as the wrong scientist
Fixes for UI scaling
Minor optimisations to large creatures and queens
Memory use reduction (more things should only load into memory as needed)
Loading screen corrected for several extra levels
修复和优化
修复了 AI 有时不知道 freeplay 中地下入侵者的错误
小改动带来的子弹蚁攻击伤害增加现在应该对那些没有被其攻击执行的目标起作用
修复了可能导致 Matabele 蚂蚁医生卡在女王身上的问题
修复了 The Culling 2 中浮动种子未落在地图的一小部分的问题
修复了可能导致资源在某些关卡中不计入分数的问题
修复了 Imprisoned 中的一个问题,即白蚁有时无法到达水所在的位置
自定义游戏中的叙述者应该在白蚁打架时更多地谈论它们,而不是称它们为蚂蚁
修复了在自定义游戏中将地标设置为随机时会删除白蚁王的问题
修复了绿色猞猁蜘蛛在战斗中开始攀爬时会被淘汰的问题
修复了与 earwigs 相关的缺失字幕
在 3.2 中移动了一些无法收割的树叶以使其可访问
Other Foot 进度条现在仅在可见时显示其工具提示
如果 5.3 挑战的蝎子在地表被杀死,它的对话不再在失败时播放(因为它提到了在地下被杀死)
如果敌怪巢穴未打开,则无法再点击进入敌方巢穴
如果悬停时敌方巢穴未打开,则向下箭头不再显示在敌方巢穴上
刺客漏洞现在会在 10 秒后消失,就像 5.1 和 5.2 中的其他生物一样
1.2 征服的最终目标现在标记为胜利完成
在自定义游戏中按下 Play more 后,Wave spawn 现在应该会继续
防止了多个版本的混合战斗序列的发生
修复了与生物攀爬相关的崩溃
当泰坦死亡时与泰坦战斗的蚂蚁不太可能被自动杀死
敌怪巢穴中的信息素标记现在会响应烟雾视觉选项
防止可破坏的屏障无法使用 Inspect 工具进行检查
修复了两句语音台词显示为错误科学家的问题
修复了 UI 缩放
对大型生物和蜂王进行小幅优化
减少内存使用(更多内容应仅在需要时加载到内存中)
修正了几个额外级别的加载屏幕
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