LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
LogTurnkeySupport: Project requires temp target (已启用Landmass插件)
LogLauncherProfile: Unable to use promoted target - E:/MagicMapMaterial/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/MagicMapMaterial/MagicMapMaterial.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=55868 -project="E:/MagicMapMaterial/MagicMapMaterial.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="E:/MagicMapMaterial/MagicMapMaterial.uproject" -unrealexe="D:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compresse
d -prereqs -archivedirectory="E:/WORK/UE/Output" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: 打包 (Windows): Running AutomationTool...
UATHelper: 打包 (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: 打包 (Windows): Starting AutomationTool...
UATHelper: 打包 (Windows): Parsing command line: -ScriptsForProject=E:/MagicMapMaterial/MagicMapMaterial.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=55868 -project=E:/MagicMapMaterial/MagicMapMaterial.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=E:/MagicMapMaterial/MagicMapMaterial.uproject -unrealexe=D:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=E:/WORK/UE/Output -clientconfig=Shipping -
nodebuginfo -nocompile -nocompileuat
UATHelper: 打包 (Windows): Initializing script modules...
UATHelper: 打包 (Windows): Total script module initialization time: 0.16 s.
UATHelper: 打包 (Windows): Executing commands...
UATHelper: 打包 (Windows): Installed Sdk validity:
UATHelper: 打包 (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
UATHelper: 打包 (Windows): Scanning for envvar changes...
UATHelper: 打包 (Windows): ... done!
UATHelper: 打包 (Windows): Cleaning Temp Paths...
UATHelper: 打包 (Windows): BUILD SUCCESSFUL
UATHelper: 打包 (Windows): Setting up ProjectParams for E:\MagicMapMaterial\MagicMapMaterial.uproject
UATHelper: 打包 (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: 打包 (Windows): Running: D:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" MagicMapMaterial Win64 Shipping -Project=E:\MagicMapMaterial\MagicMapMaterial.uproject -Manifest=E:\MagicMapMaterial\Intermediate\Build\Manifest.xml -remoteini="E:\MagicMapMaterial" -skipdeploy -log="C:\Users\M0019\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3\UBT-MagicMapMaterial-Win64-Shipping.txt"
UATHelper: 打包 (Windows): Log file: C:\Users\M0019\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3\UBT-MagicMapMaterial-Win64-Shipping.txt
UATHelper: 打包 (Windows): Creating makefile for MagicMapMaterial (no existing makefile)
UATHelper: 打包 (Windows): Total execution time: 0.41 seconds
UATHelper: 打包 (Windows): Microsoft platform targets must be compiled with Visual Studio 2022 17.4 (MSVC 14.34.x) or later for the installed engine. Please update Visual Studio 2022 and ensure no configuration is forcing WindowsTargetRules.Compiler to VisualStudio2019. The current compiler version was detected as: 14.29.30154
UATHelper: 打包 (Windows): Took 0.51s to run dotnet.exe, ExitCode=6
UATHelper: 打包 (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\M0019\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3\UBT-MagicMapMaterial-Win64-Shipping.txt)
UATHelper: 打包 (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: 打包 (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: 打包 (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error |