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教育孩子的机制(转自红迪)

Childhood TrAIt Timeline
So aside from Historical characters that are exempt from # of traits rule, every child follows the same flow for Childhood trait events.
Age 3: Child gains one of the Childhood Trait (Pensive, Bossy, etc), and loses Sickly, if there's any.
Age 6: Auto-assigns Education Focus matching the Childhood Trait.
Age 10: Child gets Sexuality. 89% for Heterosexual, 5% HoMosexual, 5% Bisexual, 1% Asexual under the default setting. Player Child: You have a 20% chance to pick your own sexuality instead of a random assignment.
Age 9: Reincarnation trait if the faith has Reincarnation tenet.
Age 9, 11, 13, 14, 15: Personality trait gets added from events. If the child already has 3 Personality traits, the chance to get a 4th Personality trait event on their birthday droPS down to 5%, and disabled if there are already 4 traits.
Age 15: Witch conversion event from the guardian. Takes place 15~30 days after the birthday.
Note: Other than the Childhood Trait and Education Focus at age 3 and 6, all other events get randomized on the child's birthday, but delays being triggered 1~360 days after the events are determined (14~30 days for sexuality). If you want to savescum for these events, make sure you use the saves BEFORE the relevant birthdays.
Childhood Personality Events
There are 12 Personality events for kids not in jail, each of them gives the child 3 pre-set Personality options.
The base weight for each of them getting picked by the game is 100, except for event 6 and 8 containing the Chaste/Lustful options, which have a weight of 300, and can only be triggered when the child is aged 13+.
If the guardian has a trait in an event set, a weight of +200% will be added.
Event 0006 is a little different where the initial base weight will be x0.25, but having a crush or an available crush within the realm (can not be the same child) will add +100% each, or x1.25/x2.25. While having a guardian with a trait within the set will further increase the odds to x3.25/x4.25.
ie. Assigning a guardian to a 9 or 11-year-old child will change the chance from 10% for all sets to 18.75% for sets containing the guardian's trait, and 6.25% for the others.
For children 13+ yo, the odds to receive one of the 3 personalities matching that of the ward, is usually around 50%, while the other 50% being the other 9 events.
Note: Child traits have no impact on which event set would get picked.
Below are the 12 sets of trait events the game randomly assigns to the child, with a preset requirement.
Child_Personality Event ID Trait 1 Trait 2 Trait 3 Requirement
0001 Craven Lazy Arbitrary A bully, or a potential bully within the realm
0002 Arrogant Compassionate Callous
0003 Deceitful Honest Humble A liege with a vassal who's capable, not imprisoned, and not the guardian
0004 Generous Diligent Patient
0005 Wrathful Forgiving Fickle A bully, or a potential bully within the realm
0006 Vengeful Chaste Stubborn 13 yo,
0007 Just Cynical Temperate Requires a guardian or an available adult within the court
0008 Greedy Gregorius Lustful (70% chance to not appear as an option) 13 yo
0009 Brave Calm Zealous An available child > 4 yo within the court that's not cynical
0010 Ambitious Sadistic Paranoid Requires a guardian or an available adult within the court
0011 Content Fickle Trusting Requires a guardian or an available adult within the court
0012 Impatient Shy Gluttonous Requires a guardian or an available adult within the court
There are also 35 events for children in jail, each of them assigns one personality trait for the child. The odds of Generous, Honest, Trusting, Compassionate, and Forgiving are halved, presumably you can't be happy when one's in jail.
Player/AI Child/Guardians for Personality Events
So now an event gets picked, how does the AI determine what to do, and what can the player influence it?
AI child: Each of the Personality options has the same base chance to be picked by the AI child. The chance to be picked is x4 if the guardian has the same Personality, or x0.5 if the guardian has the opposite Personality. The only exception is Sadist, which has a 1/4 of the normal odds to be picked by the AI, but x9 if the Guardian is a Sadist, or pretty much guaranteed if the kid killed someone and didn't get punished for it.
Player Child: You get to pick out any of the 3 options given in each event set.
Once the child has picked their trait, the guardian will then receive another event, to allow Personality trait alteration
AI Guardian: AI guardians will NEVER alter the choice the child has picked.
Player Guardian: You can either keep the option the child has picked, or switch to any of the other 2 Personalities given by the same event set at the cost of stress increase.
<> 3 Personality Traits
In case if you were wondering, yes, it's entirely possible for the child to receive less than 3 traits under this system, as the AI child may have rolled the same trait option multiple times, or that you've decided to give him the same trait multiple times.
If you were paying attention, you probably noticed it's possible to get a 4th trait at a 5% chance on 14/15th birthday, or a 9.75% chance to get it if the child already has 3 traits at age 13.
HOWEVER, in reality, you rarely see AI characters that have 4 traits.
This is because, given the 50% chance to get an event set with the guardian's Personality trait, and the AI child picking the guardian's trait, there's a very decent chance the child would only receive 2 traits after age 13, so the child will require using trait events at age 14 and/or 15 to receive their 3rd Personality before the child can roll for a 4th Personality on the following birthday.
Moreover, even when the 5% chance is rolled, there's also a chance that the 4th trait event leads to the same trait.
Is it possible to get 4th trait as a player? Yes, absolutely. But remember, it's already very rare for us to play as children without 'clever use of game mechanic', and the odds of us getting the 4th Personality event on age 14/15 is only 9.75%.
If you truly want to try for a 4th Personality trait for your heir, you can plan your ruler's death with a massive stress spike (best done with Compassionate/Just ruler with Execute) or Suicide (best done with Ritual Suicide Tenet) when your primary heir is still very young.
Childhood Events
If you've ever played a child, or paid attention to the description of each Personality event as a guardian, you'd realize there are additional events related to guardian, friend, crush, bully, victim (if you're the bully) and pets. You sometimes will also realize a child somehow already has a stress coping mechanism before coming of age (drunkard, recluse, etc)
Here are the requirements for each child 'role' for these events for trigger checks.
Bully: Has to be a 4+ yo child with <0 opinion of you.
Crush: Has to be 6+ yo child with >-30 opinion of you, and within x0.73~x1.20 the age of the child.
Friend: Has to be a child with >-10 opinion of you
Victim: Has to be a 4+ yo child with <0 opinion of you.
Similar to the Personality trait events, the game determines childhood events on the birthday every year, and delays triggering it.
The weight is a bit more complicated, as it changes depending on if the child already has a friend/crush/bully/victim, and how many of them one already has, but if there's no friend/crush/bully/victim, there's a 50% chance to not trigger anything, 10% to get friend/crush, 5% to get a bully/victim/cat/dog.
If the guardian is a reveler/drunkard, there's also a chance to trigger a childhood event with a 1/4 chance to remove the Shy trait.
Now if the AI receives a cat or dog, there's a 50% chance that the AI will give the pet to the educator. This gives you one extra reason to always have 2 wards at all times, and the younger the better, as the 5% chance will quickly get reduced as the child receives friend/crush/bully/victim.
These events can add/remove stress, and also lead to a mental break, giving them a coping mechanism event, if he hadn't already accumulated stress for being a ruler and using interactions that causes stress due to already owned trait.
Conclusion
It's still entirely up to you between giving your heir(s) to a Genius guardian for better education outcome or educating the heir yourself for better traits.
On one hand, having a Genius guardian can give them a better education outcome, BUT getting level 1 education is still possible given the education roll system. You may also be stuck with undesirable traits, especially Shy that can only be countered by stress reduction from friends and Learning Perk that have an upfront stress increase for activating befriend scheme. You may also get lucky and not get any of the undesirable traits.
On the other, you get to manually pick 1 out of the 3 event set options to best suit your playstyle. However, it's still not guaranteed that you won't get one of the worse set, such as Arbitary/Lazy/Craven or Impatient/Shy/Gluttonous, even if your character does not have any trait within these undesirable sets.
Ultimately, it depends on what you value more, a higher chance for better education level which leads to higher Lifestyle EXP, or a higher chance for more desirable Personality traits.
Alternatively, if you're willing to micromanage your primary heir, it's not a bad idea to have the Genius guardian take care of the kid for most of the birthdays, and transfer the kid back to you right before the trait event birthdays. (9, 11, and 13)
This way you get the best out of each trait event set while receiving a fairly decent education outcome, as your Genius guardian can still contribute to 6 education checks out of 9.
P.S. As mentioned, it's still a good idea to have 2 wards at all times, for a chance to receive pet dog/cat from your wards. The younger the better.
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大神点评(7)

教育孩子的机制(转自红迪)-1.png
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原来如此,全都看懂了
教育孩子的机制(转自红迪)-1.png
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这下看懂了
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Dmvjnlc 昨天 17:33 显示全部楼层
红迪是啥?
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ggrmr 昨天 17:34 显示全部楼层
我只是想玩游戏啊
教育孩子的机制(转自红迪)-1.png 不是想学习英语啊
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