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[ General Changes ]
- Added a new hero, Shiv
- Games can now be watched by an unlimited number of spectators
- Spectator games now have 1 minute delay
- Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
- Language can be selected from the settings menu
- Matchmaking windows are now open 1 hour earlier in all regions
- You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
- Added customization options for your crosshair
- Builds: You can now author a suggested ordering of Ability Upgrades
- Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
- Fixed a bug that allowed published build data to overwrite local changes to a published build
- Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
- Hovering items in the shop will now highlight their components, or which item they are components of
- Reworked the Hero Stats UI in the shop
- Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
- Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
- Added descriptive gun information to each hero
- Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
- Added Outgoing Damage as a UI display mode that you can toggle through
- Added a setting to let you customize the ability cancel hotkey (default is spacebar)
- Added a "Friends Only" checkbox to filter the watch tab
- Added an option to control zoom sensitivity
- Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
- Using an active item or ability removes the undo option for the item/AP
- Fixed some abuse cases with undoing AP cooldown reductions
- Added a video setting to reduce flashing effects
- Unpause hotkey is now displayed when the game is paused
- Pause cooldown per player increased from 10 minutes to 15 minutes
- Improved visual clarity of Grey Talon's trap armed state
- Replaced the Urn drop parachute with new effects
- Fixed some cases where the comeback souls would be higher than intended in the early game
- Fixed being unable to ping while dead
- Fixed Bebop's Sticky Bomb sometimes misfiring
- Improved smoothing of spectator camera position and angles
- Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
- Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
- Fixed stuns resetting their duration if you were on the ground and became airborne
- Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
- Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
- Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
- Fixed ESC not working to close Settings popup sometimes
- Various visual adjustments on highlight and strobe effects being too loud in some cases
- Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
- Added popup to bot games to indicate that they tend to be much longer games than normal ones
- Improved Abrams Siphon and Seismic Impact visuals to not obstruct player view as much
- Added new Silence status effect sound
- Updated bullet whizby sounds for nearly all characters
- Updated Haze Sleep Dagger cast, projectile loop and whizby
- Updated Haze Smoke Bomb sound
- Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
- Fixed some spectator/replay sound and music bugs
- Various sound related performance improvements
- More impactful damage indication sound for attackers
- Remastered Abrams, Pocket, and Dynamo weapon fire sounds
- Improved lighting performance around shop
- Improved Wraith tracers to feel more connected to their bullet
- Improved visibility of AOE around Bebop while casting Hyper Beam
- Improved effects around Lady Geist Soul Exchange to help with clarity
- Updated Infernus tracer, muzzle, and impact fx revisions for better performance
- Fixed Mimic options in sandbox not working properly
- Added a sound for movement being restricted by Slowing Hex and Vindicta tether
- Revised sounds for Pocket Flying Cloak duration and warp
- Clarified Vindicta Flight T1 tooltip
- Added alternate shop music
- Added Refresher cast sound
[ Misc Gameplay ]
- Teleporter activation no longer gets canceled on incoming damage.
- Teleporter channel time increased from 4s to 5s
- Walkers now require you to be within 30m to deal damage to them
- Walker Health increased by 15%
- Base Guardian Health increased by 20%
- Patron damage increased by 30% after it is vulnerable
- Weakened Patron Health increased by 15%
- Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
- You can now use melee hotkey while zoomed to exit zoom and perform a melee
- Added Bounce Pads in various areas of the map that launch you in a defined direction
bounce_pad_locations.jpg
- Added one-way defender exits beside each outer lane entrance
- Added Speed Boost Volumes in the defender passages on the outsides of the base
base_speed_boost.jpg
- Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
- Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
- Removed zap triggers
- Added truck on the back side of those buildings to allow climbing up
- Removed rooftop props for those buildings
- Added billboards to the edge closest to the lane
- Low roof buildings between inner lane Walker arenas are now valid play spaces
- Removed zap triggers
- Expanded rooftop size
- Added fire escape stairs to allow access from the upper level from the Mid
rooftop_locations_large.jpg
- Walker Arena - Amber Yellow/Sapphire Purple:
- Added catwalks from high ground defender area to building across the street
- Added passage through building and stairs up to a peek spot toward the Guardian
- Replaced upper floor juke spot with a connection through building across from new peek spot
amber_yellow_walker_arena.jpg
- Walker Arena - Amber Orange/Sapphire Blue:
- Added catwalk from the low roof building to the building across the street
- Replaced juke spot in the courtyard with passage connecting to the new catwalk
- Widened hallway above Underground Shop
- Removed railing and added stairs in the passage toward the Guardian
- Courtyard floor opening to the Underground Shop moved closer to above the shop
- Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
amber_orange_walker_arena.jpg
- Walker Arena - Amber Blue/Sapphire Orange:
- Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
- Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
- Added a juke spot inside the Police Station/Garment Building
- Added a juke spot down the stairs from the Guardian to the left
amber_blue_walker_arena.jpg
- Walker Arena - Amber Purple/Sapphire Yellow:
- Added an interior corridor through the building between the base and the Walker
- Added a balcony that borders the arena on the back side of the Walker
amber_purple_walker_arena.jpg
[ Weapon Items ]
- Headshot Booster: No longer has +40 Bonus Health
- Headshot Booster: Now has +40 Bullet Shield
- Monster Rounds: Health reduced from +65 to +50
- Monster Rounds: Now grants +30% Bullet Resistance vs NPCs
- Restorative Shot: Weapon Damage increased from 6% to 8%
- Active Reload: Lifesteal reduced from 40% to 30%
- Active Reload: Fire Rate reduced from 24% to 20%
- Kinetic Dash: HP regen increased from 1 to 1.5
- Long Range: Min distance reduced from 18m to 15m
- Mystic Shot: Cooldown increased from 5s to 6s
- Slowing Bullets: Now grants +5 Spirit
- Soul Shredder Bullets: Now grants +6% Weapon Damage
- Soul Shredder Bullets: Debuff duration increased from 5s to 6s
- Berserker: Fixed gaining stacks much faster than intended when taking damage from troopers
- Warp Stone: Active Bullet Resist reduced from +60% to +40%
- Warp Stone: No longer grants +2 Sprint
- Warp Stone: Now gains +8 Spirit
- Point Blank: No longer grants +300 Bullet Shield
- Point Blank: Now grants +15% Bullet Armor
- Escalating Resilience: Max Bullet Resist increased from 30% to 36%
- Heroic Aura: Lifesteal increased from 18% to 20%
- Alchemical Fire: Bullet Shield increased from 175 to 225
- Sharpshooter: Min distance reduced from 18m to 15m
- Titanic Magazine: Weapon Damage increased from 16% to 18%
- Titanic Magazine: Bullet Resist increased from 8% to 10%
- Intensifying Magazine: Time for Max Damage reduced from 3.5s to 3s (this is a buff)
- Ricochet: Fire Rate increased from +8% to +12%
- Ricochet: Health increased from +125 to +150
- Siphon Bullets: You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
- Silencer: Reduced active duration from 6s to 4s
- Glass Cannon: Now gives +1 Movement Speed
- Glass Cannon: No longer gives +2 ammo on kill
- Glass Cannon: Weapon Damage reduced from +75% to +70%
- Glass Cannon: Now gives +10% Weapon Damage per kill (up to +50%)
- Glass Cannon: When you die you lose a stack |