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有没有大佬知道这是为什么

每次在新建游戏打开地图预览的时候就会卡死是闪退
这是报错文件,有没有大佬知道是为什么:
0.000 2024-12-18 16:21:06; Factorio 2.0.23 (build 80769, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 22631)
0.000 Initializing Steam API.
0.000 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Config path: C:/Users/SinoApollo/AppData/Roaming/Factorio/config/config.ini
0.000 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/SinoApollo/AppData/Roaming/Factorio [213874/306574MB]
0.000 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.008 System info: [CPU: Intel(R) Core(TM) i9-14900KF, 32 cores, RAM: 23484/48964 MB, page: 41094/56132 MB, virtual: 4377/134217727 MB, extended virtual: 0 MB]
0.017 Memory info:
0.017  [0]: G Skill Intl F5-7200J3646F24G 24576 MB 7200 MHz 1.1 v
0.017  [1]: G Skill Intl F5-7200J3646F24G 24576 MB 7200 MHz 1.1 v
0.018 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: zh-CN]
0.052 Video driver: windows
0.052 Available displays: 1
0.052  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4090 {0x05, [0,0], 3440x1440, 32bit, 60Hz}
0.087 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.250 Initialised Direct3D[0]: NVIDIA GeForce RTX 4090; id: 10de-2684; driver: nvldumdx.dll 32.0.15.6614
0.250   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.250   [Local Video Memory] Budget: 23374MB, CurrentUsage: 19MB, Reservation: 0/11815MB
0.250   [Non-Local Vid.Mem.] Budget: 23714MB, CurrentUsage: 1MB, Reservation: 0/11985MB
0.250   Tiled resources: Tier 2
0.250   Unified Memory Architecture: No
0.250   BGR 565 Supported: Yes
0.250   MaximumFrameLatency: 3, GPUThreadPriority: 0
0.251 Graphics settings preset: very-high
0.251   Dedicated video memory size 24142 MB
0.271 Desktop composition is active.
0.271 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.271                   [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.394 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.497 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.497 Info ModManager.cpp:434: FeatureFlag freezing = true
0.497 Info ModManager.cpp:434: FeatureFlag quality = true
0.497 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.497 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.497 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.497 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.506 Loading mod core 0.0.0 (data.lua)
0.516 Loading mod base 2.0.23 (data.lua)
0.634 Loading mod elevated-rails 2.0.23 (data.lua)
0.649 Loading mod quality 2.0.23 (data.lua)
0.656 Loading mod space-age 2.0.23 (data.lua)
0.801 Loading mod base 2.0.23 (data-updates.lua)
0.807 Loading mod quality 2.0.23 (data-updates.lua)
0.817 Loading mod space-age 2.0.23 (data-updates.lua)
0.866 Checksum for core: 2271797277
0.866 Checksum of base: 2653859856
0.866 Checksum of elevated-rails: 2929976872
0.866 Checksum of quality: 1943953612
0.866 Checksum of space-age: 3216146193
1.080 Prototype list checksum: 1564524375
1.111 Loading sounds...
1.284 Info PlayerData.cpp:68: Local player-data.json unavailable
1.284 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1734510047
1.285 Post-data load graphics options: [Light occlusion: YES]
1.497 Initial atlas bitmap size is 16384
1.506 Created an atlas bitmap (size 16384x16380) [none]
1.516 Created an atlas bitmap (size 16384x16384) [none]
1.531 Created an atlas bitmap (size 16384x16384) [none]
1.532 Created an atlas bitmap (size 16384x15420) [none]
1.532 Created an atlas bitmap (size 16384x8392) [decal]
1.535 Created an atlas bitmap (size 16384x16384) [low-object]
1.535 Created an atlas bitmap (size 4096x1088) [low-object]
1.536 Created an atlas bitmap (size 16384x13440) [corpse-decay]
1.536 Created an atlas bitmap (size 16384x5596) [none]
1.536 Created an atlas bitmap (size 1676x79) [not-compressed]
1.536 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.539 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
1.539 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
1.540 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
1.540 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
1.540 Created an atlas bitmap (size 8192x2576) [mipmap]
1.540 Created an atlas bitmap (size 2048x1520) [mipmap]
1.540 Created an atlas bitmap (size 4096x3152) [mipmap]
1.540 Created an atlas bitmap (size 4096x3152) [mipmap]
1.540 Created an atlas bitmap (size 4096x3152) [mipmap]
1.540 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.541 Created an atlas bitmap (size 16384x6120) [alpha-mask]
1.554 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
1.558 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
1.558 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
1.559 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
1.559 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.701 Loading 3D bitmaps.
1.707 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.721 Parallel sprite loader initialized (threads: 31, bitmaps: 8229)
9.804 Sprites loaded
9.815 Generated mipmaps (4) for atlas [5] of size 16384x16384
9.826 Generated mipmaps (4) for atlas [6] of size 4096x1088
9.837 Generated mipmaps (3) for atlas [10] of size 8192x6112
9.848 Generated mipmaps (3) for atlas [11] of size 16384x16320
9.859 Generated mipmaps (3) for atlas [12] of size 16384x4832
9.870 Generated mipmaps (3) for atlas [13] of size 8192x3872
9.881 Generated mipmaps (3) for atlas [14] of size 4096x3104
9.915 Generated mipmaps (3) for atlas [15] of size 8192x2576
9.916 Generated mipmaps (3) for atlas [16] of size 2048x1520
9.927 Generated mipmaps (3) for atlas [17] of size 4096x3152
9.947 Generated mipmaps (3) for atlas [18] of size 4096x3152
9.958 Generated mipmaps (3) for atlas [19] of size 4096x3152
9.968 Generated mipmaps (5) for atlas [20] of size 8192x3808
9.980 Generated mipmaps (3) for atlas [25] of size 8192x2352
9.998 Custom mipmaps uploaded (3203)
10.012 Video memory usage: 3557.14 MB (Atlases: 3426.84 MB, Textures: 130.30 MB)
10.054 Factorio initialised
10.056 Steam Storage Quota: 22977/23841
21.255 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
21.255 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
21.255 Loading blueprint storage: Local timestamp -1, Cloud timestamp 1678699148
21.813 Loading level.dat: 808299 bytes.
21.813 Info Scenario.cpp:178: Map version 2.0.23-0
21.823 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
21.823 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
21.823 Loading blueprint storage: Local timestamp -1, Cloud timestamp 1678699148
22.022 Checksum for script __level__/control.lua: 1487321736
60.792 Info AppManager.cpp:339: Deleting active scenario.
66.452 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
66.452 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
66.453 Loading blueprint storage: Local timestamp -1, Cloud timestamp 1678699148
66.997 Loading level.dat: 997216 bytes.
66.997 Info Scenario.cpp:178: Map version 2.0.23-0
67.010 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
67.010 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
67.010 Loading blueprint storage: Local timestamp -1, Cloud timestamp 1678699148
67.185 Checksum for script __level__/control.lua: 1487321736
132.173 Info AppManager.cpp:339: Deleting active scenario.
174.893 Time travel logging:
60.792 Scenario is being deleted
132.173 Scenario is being deleted
174.893 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff7d770c674
ModuleBase: 0x00007ff7d6c20000, ImageSize: 02851000, RelativeAddress: 00aec674
174.893 Error CrashHandler.cpp:509: Access Violation: Read at address 0000027B2564508C
174.893 Error CrashHandler.cpp:523: Exception Context:
rax=0000000043de8000, rbx=0000027aed660510, rcx=000000000000000f,
rdx=0000000043de8000, rsi=000000ec016fb570, rdi=0000027ae185d08c,
rip=00007ff7d770c674, rsp=000000ec016fafc0, rbp=000000ec016fb0c0,
r8=0000000000000000,  r9=00000279849df660, r10=00007ff7d9229530,
r11=0000027aed660510, r12=00000000000003bb, r13=000000ec016fb4e0,
r14=ffffffffffffeee0, r15=ffffffffc97f5e80
174.893 Crashed in D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7d6c20000 - 0x00007ff7d9471000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF91B6CF1C)
00007FFF91B6CF1C (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF94398ABD)
00007FFF94398ABD (ntdll): (filename not available): memcpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9437F197)
00007FFF9437F197 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9439441F)
00007FFF9439441F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9430E466)
00007FFF9430E466 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9439340E)
00007FFF9439340E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Map\EntityMapGenerationTask.cpp(373): EntityMapGenerationTask::generateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Map\EntityMapGenerationTask.cpp(141): EntityMapGenerationTask::computeInternal
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Map\MapPreviewGenerator.cpp(233): MapPreviewGenerator::Worker::computeEntities
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(55): std::thread::_Invoke<std::tuple<`MapPreviewGenerator::Worker::start'::`2'::<lambda_1> >,0>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF920B257D)
00007FFF920B257D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9434AA58)
00007FFF9434AA58 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
175.734 Info CrashHandler.cpp:318: Executable CRC: 1465241209
175.734 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
195.926 Uploading log file
195.940 Error CrashHandler.cpp:270: Heap validation: success.
195.941 Creating crash dump.
196.043 CrashDump success
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大神点评(2)

C++异常 估计得修复一下c++
讲道理百度一下c++修复 然后有个工具能修复的
不行的话就只能Windows系统更新了
其他解决思路暂时没有
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从你提供的报错文件中,可以观察到几个关键点,这些可能有助于确定《Factorio》游戏在打开地图预览时卡死或闪退的原因:
1. **访问冲突错误**:
- 错误信息显示有一个访问冲突(Access Violation),这通常意味着游戏试图读取或写入它无权访问的内存地址。
- 具体错误信息为:`Exception Code: c0000005, Address: 0x00007ff7d770c674`。
2. **堆栈跟踪**:
- 堆栈跟踪(Stack Trace)提供了一段代码执行的历史记录,显示导致错误的函数调用序列。
- 从堆栈跟踪中可以看到,错误发生在`EntityMapGenerationTask::generateEntities`函数中,这是地图生成相关的代码。
3. **系统信息**:
- 你的系统配置看起来相当强大,应该能够轻松运行《Factorio》,所以硬件性能不太可能是问题所在。
以下是可能的原因和解决方案:
- **游戏或系统文件损坏**:游戏或操作系统的文件可能已损坏。尝试重新安装游戏或修复操作系统。
- **不兼容的模组**:如果你在使用模组,请尝试禁用它们,看看问题是否依旧存在。确保所有模组都是兼容的。
- **内存问题**:虽然你的内存看起来足够大,但可能存在内存泄漏或冲突。尝试重启计算机,或在游戏运行前关闭不必要的应用程序和服务。
- **驱动程序问题**:你的NVIDIA GeForce RTX 4090显卡驱动程序可能需要更新。访问NVIDIA官方网站检查是否有更新。
- **游戏设置**:尝试调整游戏内的一些设置,如分辨率、纹理质量等,看是否能解决问题。
- **官方支持**:如果上述步骤都不能解决问题,可以考虑联系《Factorio》的官方支持。提供你的报错文件和详细信息,他们可能能提供更具体的帮助。
最后,由于错误信息中提到了访问冲突,这是一个比较严重的错误类型,可能需要深入的技术支持来解决。在等待支持回应时,确保备份你的游戏存档。
ai回答,希望有帮助
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